Using a UIImagePickerController
Apple allows you great access into the images you have taken with your camera or saved on the phone via Safari or such. It also allows you to load up the camera very easily in your code to take pictures from your application.
So the first thing we want to do is start a new project and call it testPicker. You want to create a View based application.
Now that our application is created we want to open up IB and create our view. So double click on the testPickerViewController.xib file and it will launch IB. The first thing you will notice is that is is a blank view. So lets grab a round rectangle button on the view and also a image view controller. So now our view should look something like this
So now we have to create 2 outlets and an action. The outlets are for the items we placed on the view and the action is for the button click. So make sure you are selecting the File’s Owner name and it should be of type testPickerViewController and create 2 outlets and an action. Name them like the following image.
Now we need to connect them. So you just drag the outlet to the correct item on the view and then grab the action over to the button and a box will popup and select touch up inside as an option. It should look like the following
Now we have to write the new class file. Make sure you are still selected to File’s Owner and go to File -> Write Class Files. You should get the following if you did it the correct spot.
Save the file. It will ask you to merge or overwrite. For this just overwrite the files.
Now that we have our view setup, lets do some code. So the first thing is we must set the UIImagePickerController delegates.
So open up testPickerViewController.h and we want to add in the following to the class reference.
Now we need to add the reference to our image picker so add the following
UIImagePickerController *imgPicker;
Now we need a property for it.
@property (nonatomic, retain) UIImagePickerController *imgPicker;
So the whole file looks something like this now
@interface testPickerViewController : UIViewController{ IBOutlet UIButton *button; IBOutlet UIImageView *image; UIImagePickerController *imgPicker; } - (IBAction)grabImage; @property (nonatomic, retain) UIImagePickerController *imgPicker; @end
Now save the file and open up testPickerViewController.m. First we need to synthesize the image picker
@synthesize imgPicker;
Now we need to create the viewDidLoad method and init the image picker.
- (void)viewDidLoad {
self.imgPicker = [[UIImagePickerController alloc] init];
self.imgPicker.allowsImageEditing = YES;
self.imgPicker.delegate = self;
self.imgPicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
}
There are 3 different types of sources you can use
- UIImagePickerControllerSourceTypeCamera : to load the camera
- UIImagePickerControllerSourceTypePhotoLibrary : to load images from library
- UIImagePickerControllerSourceTypeSavedPhotosAlbum : loads all images saved
Also we set the editing to YES. This will allow your user to crop the image and such. The picker controller’s delegate function we will add later will return the information so you can edit the UIImage that is returned if you really wanted. We will not cover that here. At least not yet.
Now lets load the picker on the button click so make the grabImage method look like this
- (IBAction)grabImage {
[self presentModalViewController:self.imgPicker animated:YES];
}
Now if we click build and go, you will be able to click on the grab images button and your image picker will slide up from the bottom and allow you select a image.
Now we need to add in our delegate methods so we can handle the image when a user selects it. The only one we will really cover is imagePickerController. Here is my complete function to take the selected image and then place it into the imageview we created in IB.
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo {
image.image = img;
[[picker parentViewController] dismissModalViewControllerAnimated:YES];
}
Here is our final product.
As always you can grab the code here.
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14 Responses to “Using a UIImagePickerController”
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Awesome walk through, keep up the great work with the site.
[...] have a blog entry about that Iphone Noob
This was very helpful! Thankyou!!
Great post!
Here is a follow up question:
I would like to allow users to pick an image from the Library as the background for my application. But it is not obvious to me how to save a reference to the image I got from the picker. I could convert the image to png/jpg and save it to the filesystem, but that seems inefficient. Any ideas?
Great tutorial, thanks!
I noticed some image degradation in the simulator once the image is loaded into the window. However, when I change
self.imgPicker.allowsImageEditing = YES; to =NO the image is pristine. Is this an issue with the simulator?
A small note:
Under the paragraph, “So open up testPickerViewController.h and we want to add in the following to the class reference.” there is a pre tag that interpreted the angle brackets. The line should be:
@interface testPickerViewController : UIViewController {
Hi, I got “NSInvalidArgumentException: Source type 1 not available” error after I change UIImagePickerControllerSourceTypePhotoLibrary to UIImagePickerControllerSourceTypeCamera, can you tell me why this happen?
Hi
I’ve this same problem as fuli I want to change UIImagePickerControllerSourceTypePhotoLibrary to UIImagePickerControllerSourceTypeCamera or add button for opening the camera
how can I do this ?
the simulator doesn’t have a camera so it will crash if you try that
Mike–I hit a strange thing when I followed the instructions: I ended up with id as my field in the outlets. I obviously did something wrong. I tried various ways to drag and drop to get this to change. In the end I had to manually change the class to UIButton and UIImageView in the testPickerViewController class. Any chance you could elaborate on the step “Name them like the following image.” I would like to figure out how to edit the names from id to the proper class names (under types). I can enter the names but not the types. Also I end up with a warning: “warning: class ‘testPIckerViewController’ does not implement the ‘UINavigationControllerDelegate’ protocol. Any ideas. I’ve gone over you example (it helped a lot) but I’m not sure what I did wrong… The app works and has the correct behavior but I don’t see the explicit step I missed.
Mike (et al) it looks like I figured out how to pick the classes. I went back through and found that I could edit if I “tab” after entering the names (ie button). Then go back and double click the type field. still getting the warning. I’m trying to track that one down next.
Mike,
You lost me with the last part where you added the method imagePickerController. Can you please elaborate how this is linked to the application?
Plus, any chance UIImagePickerControllerSourceTypeCamera command can be tested in simulator? Can simulator use or access built-in or attached webcam - somehow?
Great tutorial. Thanks.
Mike et al…Another website with loads of info (video based)
http://iphonedevcentral.org/tutorials.php?page=ViewTutorial&id=47&uid=25219522. I believe my warnings were two fold explained in the video: new sdk lib along with failing to add the correct protocol
Very good. Thank you!